![]() Which is really what it all boils down to: balance. There are tiny nuances to learn, such as boost sliding (which, if you played MK64, you’ll have no troubles here), when to defend against attacks, when to pass the leader, when to swear off the game for good for being so unbalanced. You go, you stop, you can powerslide through turns, lob weapons at the opposition, and do it all on tracks that are the staple of the Mario Kart dynasty. Gameplay is mind-numbingly easy, even if you’ve never played a kart racer, or a videogame, at all. ![]() The controls, weapons, and track locales are akin to Mario Kart 64 in almost every way, shape, and form. It’s obvious from the get-go that Double Dash doesn’t steer off the straight and narrow path paved by its older siblings. Mario Kart: Double Dash!! follows this formula from start to finish and, for better or worse, winds up being the best game in the series by default. It’s a simple formula give players what they know, slap a new coat of paint on it, toss in gameplay element that can either be a gimmick at worse or innovative at best, and call it a day. You’ll notice a pattern of progression in Mario Kart games, and one could even argue the same for any Nintendo game made. Developer: Nintendo | Publisher: Nintendo
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |